Showing posts with label Frogling melee (outside). Show all posts
Showing posts with label Frogling melee (outside). Show all posts

Wednesday, June 7, 2017

The Froglings Retreat ~ Round 8


Following the players' last attack, the fighting strength of the froglings is reduced to one third of their total; the one Pandred hit (nominally, a pinch-hit), drops below zero and the froglings retreat.  The stunned one is helped by another into hex 0608, ending in the hex together (where they are -2 in armor class) and the third drops into 0708 and then to 0508.

The players may act.

I'm also adding this file to account for character details and information.


Friday, June 2, 2017

The Froglings Hold Their Ground ~ Round 7

I'll start with the frogling in 0808.  It misses with its spear, rolling 4 against Oddsdrakken, then rolls a 7 at Pandred with its bite.  That is its round.

0807 attacks the up-and-coming Engelhart: rolling an 8 and missing with the bite, but hitting AC 3 with its spear.  Engelhart is AC 4, so that hits for 6 damage.  That should stun the cleric; but the foliage is heavy enough behind him that he does not fall back.

Finally, the one in 0809 will attack Embla until hitting her; it misses with its spear, but puts the bite on the assassin, causing 2 damage.

That leaves the present position:

Corrected for Embla

Following the player's move, the position is thus:


Present gained experience stands as follows:



Things Look Dire - Round 6

There are three froglings remaining.  These have Pandred and Lothar surrounded, unpleasantly.

The new interloper in 1008 hops to 0809, where it attacks Petar and Willa.  It hits AC 7 on Petar and AC 9 on Willa; for the bowmen, I'm fairly certain the attack on Petar hits.  If so, it will cause 4 damage, stunning him.  I'll draw the map that way, but we'll correct that too if need be.

The frogling in 0807 continues to attack Lothar, but gives signs of agitation for Engelhart and Fjall on its left.  I hit AC 6 twice against the ranger; that is two hits.  The ranger is torn by a bite for 3 damage and then hit with the spear for 2 more.  The 3 will not stun, but that will lower Lothar to 7 total and the two hit point hit will stun him.  He falls back into 1008.  The frogling will then face Engelhart.

The frogling in 0707 attacks Pandred.  It will roll a natural 20 [my second this morning, I rolled one on the other campaign) with its spear, but misses completely with the bite.  The spear causes 8 damage, stunning Pandred again, throwing her back into 0908.  The frogling will advance to 0808.

The unconscious frogling under Valda's feet is bleeding out, 1 hp per round.

Here's the layout as I see it:


Following the player's move, here are the positions:



And here is the x.p. distribution so far:

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Friday, May 26, 2017

A Sneakthief Appears ~ Round 5

The frogling in 1307 will suddenly emerge, having made its way stealthily through the bush.  I rolled 3d6 for this creature and miraculously (or demonishly, I suppose) rolled a 4.  With its level, this makes a 2 - so it isn't detected in 1307, and is free to emerge now and move into 1108, attacking Oddsdrakken.  It rolls a 15 against the halfling with its bite, causing 4 damage (stunning); because the halfling is so small, the frogling sweeps it aside into 1007.  It then progresses on Lothar and uses the spear to attack Lothar from behind: and I roll a natural 20.

I am sorry about that.

The second roll does not make it triple damage.  And I roll minimum damage, which is 4.  At this point, I'm not certain of Lothar's hit points, so please let me know if that stuns.

The arrow shows this surprise creature's full movement this round.  It moves 1 AP, hops 10 feet for 1 AP, attacks with bite (1 AP), moves forward 1 AP, then attacks Lothar (2 AP).  And yes, that is six total.

The frogling in 0807 attacks Fjall with the spear and then bites at Pandred ~ I roll two natural 18s.  Fjall will take 7 damage and Pandred, 1.  This will stun Fjall but Pandred is still active.  The follower falls backwards into the bush, in 1006.

Engelhart missed his target, so the frogling in 0607 will roll a 10 with the spear and a 15 with its bite.  Engelhart is AC 3 in banded mail and shield and is missed.

The last frogling, in 0710, was missed four times last round; it has bled a round from its wound but it is still active.  It swings at Embla with its spear and attacks Valda with its bite.  I hit AC 2 with the spear, before smacking its face against a tree instead of Valda.  It was a fumble, but the creature cannot drop its mouth; it does miss and it succeeds in not breaking its head.

Embla takes 6 damage from the spear.  That will stun her, tossing her into the bushes of 0909.

That's the creatures' round.  Here is how things stand:



Following the party's move, here are the positions:


And here is the x.p. updated:



The Froglings Falter ~ Round 4

The frogling in 0807 attacks Lothar again, but sadly rolling a 10 and a 7 for spear and bite.  The ranger is unscathed this round.

The frogling in 0707 advances on Pandred and hits her again: the spear hits AC 6, the bite hits AC -1.  Pandred is at AC 3, in plate mail, but without having had time to strap on her shield; so I hit only with the bite.  And luckily for her, I cause only 1 damage.

That, apparently, is their round.  The map looks like this:


Following the party's move, here are your positions.  At this point, I can now give full disclosure: can you find Waldo?


And the experience earned by the party:


The Froglings Give a Beat Down ~ Round 3

The froglings in 0707 and 0807 atttack Lothar and Pandred, while the frogling in 0610 will leap and attack Valda with spear.  Each creature attacks with spear and teeth.

0707 is enormously successful, hitting AC 1 and AC 3 with Lothar.  The spear cuts Lothar's shoulder for 4 damage, while the creatures' teeth grab his sword and give his sword-arm a wrench, for 3 damage more.  Although the spear point is clearly made of stone, the blow felt like sharp metal to Lothar's skin.  Because the blows are treated independently, neither are enough to stun the ranger.

0807 does just as well against Pandred, this time hitting AC 3 and then AC 1 (I rolled exactly the reverse on both dice).  And then I rolled the precise same damage, causing 4 damage with the spear and 3 damage with its teeth.  This time, Pandred felt the creature's teeth on her knuckles, while she was hit with the butt-end of the spear.  Again, she isn't stunned.

0610 leaps from the tree, gaining +1 to hit attacking from above, and hits Valda twice also: AC 3 and AC 0.  Valda takes 6 damage from the creature's bite and then 2 more from its spear.  The first hit will clearly stun the follower.  She is thrown back into Bergthora's hex.

Here is the present position:


Willa and Petar would have loaded their bows last round.  Willa can't fire from 1 hex away, however, and she has nowhere to step back to.  So she must pull a weapon and attack, else she will have no armor class against the creature when it attacks again.  So, being an NPC, this is what she did.  Petar can fire from 2 hexes away.  Embla and Bergthora are engaged; Bergthora will pus Valda into 0711.

After the party has moved, here is the position:


And here is the earned experience, thus far:


Wednesday, May 24, 2017

The Froglings Engage ~ Round 2

The froglings are not surprised; I have given the party the initiative, but the creatures are able to react fast and move ~ though the frog targeted by Willa and Lothar has fallen out of sight behind the log.

Froglings leap onto 0707, 0807 and 0906, the last one diving into the space low, to keep under the tree.  A frogling speeds down the path before leaping up into a tree above her, in 0510; the creature is about 8 feet above Valda.  The last one disappears into the bush; you're not even sure which side of the path it dives into, as you're distracted by frogs leaping at you.

None of these frogs are able to attack, however, as they are somewhat slowed by their spears (they'd have time to slash with a claw, but they're holding the weapons instead).

Here's their position:


Following the party's action, the map appears as this (two froglings unaccounted for):


And the experience so far earned:


Friday, May 19, 2017

A Patrol Wanders Along

You can see a group of bright blue frog-men moving towards you, carrying spears.  In keeping with the party's message (and Engelhart's encouragement to let them pass), I'm depicting them just now before the climb over the log in the middle of the trail.

There is a small chance that they will see you as they approach.  I'm discounting armor and weapons, but giving -3 for the forest and a bonus of -5 to the stealth distance on account of your cover.  That put you at -8 overall.

At the moment, they definitely don't see you, though they are clearly patrolling the path, checking left and right as they move along.

UPDATE:  From the lack of comments below, I'm going to assume now that the players have no intention of changing their positions or taking any other actions until the froglings (good, we'll call them that) get a lot closer.  Therefore, I'll post another image, hoping to get a response.

On the right, you'll see that the frogs have dropped into single file as they cross the log.  The lead frog moves up to 0507 [I'm sorry, some of these numbers are difficult to read, I'll see what I can do for the next image] and stops.  It turns, sniffs the air, and looks directly at the rock edge at 0707, which you'll remember is 7 feet high from the creature's perspective.  It is quite evident at that point, particularly to Embla, who is flat on her belly and looking straight at the creature, that the party's presence is, at the very least, firmly suspected.  The frogling leader looks back at its companions and raises an arm.

It is the player's move at that point; act, do nothing, let me know.

Oh and PLEASE, people, Read the Comments of Your Fellow Players when picking targets and entering hexes!!!

Atop the Rocks

As you discuss with Embla what her mission will be, without coming to a conclusion, you're standing near the ambush site you've chosen.  The party is back from the ledge outcropping, with is about SEVEN feet above the path below, so not very high.  Still, low enough to lay upon and be hidden.

The three hexes that are best for seeing the trail as it approaches from the top of the map (the direction of the fires), are 0709, 0707 and 0807, the latter two offering the best line of sight.  0808 can see the trail up to the log that is laying across it.

The trees are thick, but not so thick they can't be moved into.  I've depicted the party standing above the branches for ease of viewing.  I could hide you all under the branches, but that's not exactly desireable.

Please assume that any hex that is more than 1/3d hidden by trees will require 2 AP to enter.

Right now, Willa and Petar are watching the trail.  They will tell you right now that they've seen a creature coming, about ten feet beyond 0401, at the top of the map, just before the path turns into view (for the game's purposes, presume that any shot off the map is impractical].  You're not surprised.  Presume that you have initiative.  What do you want to do?