Morning, Monday, May 9, 1650. Weather, cool, fresh smelling; the trees and grass seem as green as they can be. There is a moderate breeze from the southeast, coming from the land. It is clear as a bell. The moon is a half moon, one day after the first quarter.
The party is on the edge of Stavanger, on a low hill where the forest towards Store Stokka, the lake, can be seen, and the sea as well, north of you. There's a road on the right that will lead west along the coast, and a familiar pathway to the south that you know will lead to the lake and ultimately, through the trees, to Mimmarudla.
What do you wish to do?
The younger online campaign of my world, starting in northern Europe; campaign started in late 2016.
Showing posts with label Stavanger. Show all posts
Showing posts with label Stavanger. Show all posts
Thursday, March 1, 2018
Thursday, February 22, 2018
Morning of May 7th, 1650, in Stavanger
Morning, Saturday, May 7, 1650. Weather, cool, suggestive of summer coming at last. Moderate breeze, virtually cloudless and blue skies. The moon is a waxing crescent, one day from the first quarter.
Come the morning, the party awakes in a third floor lodging room overlooking the harbor, that is part of the Stavanger Loans Office, overseen by Zacharias Malberg. The beds are made of feather, the furniture is well stuffed and there are boiled goose-eggs, fish oatmeal porridge and boiled rhurbarb stems that are brought in for you to dine upon, as soon as the staff learns of your being awake.
Now, as you dine, please discuss your plans.
Come the morning, the party awakes in a third floor lodging room overlooking the harbor, that is part of the Stavanger Loans Office, overseen by Zacharias Malberg. The beds are made of feather, the furniture is well stuffed and there are boiled goose-eggs, fish oatmeal porridge and boiled rhurbarb stems that are brought in for you to dine upon, as soon as the staff learns of your being awake.
Now, as you dine, please discuss your plans.
Monday, February 19, 2018
Brought Back to Stavanger
The journey back to Stavanger by boat takes a few hours. I should take a moment and explain that the ship that found you is little more than a two-masted schooner, not more than 10 tons, with a crew of four. Between the crew, the official, the cleric Magnus, the mage, and the seven members of the party, the ship is fairly crowded, and the journey back is somewhat uncomfortable. But wonderful compared to those few hours when the party thought they were lost.
You will arrive in Stavanger just before noon. As you come to the dock, you're met by a dozen gentlemen, many that the party will recognize as important members of the town, aldermen and such. These men are gathered, you now find out, because the mage was able to shoot a message spell some miles out, to say they had found the party and were on their way back.
The spokesman and Alderman, Sigurd Trevvaldson, speaks to the party and the crew; thanking the crew, thanking the party. "We would ask, if you could, to wait here on the dock for some bit of time. We have made some space at a workshop at the top of the pier ... if you would please consent to wait there, until we can have things organized ...
"See, the Prince and Ordforer have just returned themselves ... and we understand there is to be some sort of ceremony and celebration. In which, we were hoping, humbly, that you seven would take a part. May I know all your names, and how you relate to one another, in order that when the presentation occurs, we are all well-informed?"
If the party consents, a scribe will copy the names of the party, and learn that Bergthora, Willa and Fjall are in your employ. That is, if you wish to them to know this information.
Do you consent to wait?
You will arrive in Stavanger just before noon. As you come to the dock, you're met by a dozen gentlemen, many that the party will recognize as important members of the town, aldermen and such. These men are gathered, you now find out, because the mage was able to shoot a message spell some miles out, to say they had found the party and were on their way back.
The spokesman and Alderman, Sigurd Trevvaldson, speaks to the party and the crew; thanking the crew, thanking the party. "We would ask, if you could, to wait here on the dock for some bit of time. We have made some space at a workshop at the top of the pier ... if you would please consent to wait there, until we can have things organized ...
"See, the Prince and Ordforer have just returned themselves ... and we understand there is to be some sort of ceremony and celebration. In which, we were hoping, humbly, that you seven would take a part. May I know all your names, and how you relate to one another, in order that when the presentation occurs, we are all well-informed?"
If the party consents, a scribe will copy the names of the party, and learn that Bergthora, Willa and Fjall are in your employ. That is, if you wish to them to know this information.
Do you consent to wait?
Friday, April 28, 2017
Meeting the Apothecary
Lothar, in answer to your knocking (you'll probably have to bang the door a bit, or call out, to get the apothecary's attention), the door opens and you'll see the fellow you spoke with a few days ago looking shabby, overwrought and apparently having not slept. When he sees it is you, his eyes will widen. "Jesus Christ," he will murmur, "it is you. Come in, come in."
He will make room for you and Embla, and with some distraction and his insistence on one of you brewing some tea, he will sit down at a table in the apothecary's shop. There are twenty open books on the table, surrounding the tome that you brought him. He explains in a few words that he has been trying to translate the text ~ and that much of it horrifically coincides with the news he has been receiving through his business agent about what is going on around the town.
"You have woken something up," the apothecary, whose name is Gizur Aakur. "This book was written by a wizard named Hgiggle, somewhere near abouts the time of Beowulf. The humans were expanding through Sweden and Norway, pushing out the gnomes, the halflings and the stone giants and, apparently, a tribe called the Elba Pyarish; I've looked for a translation and find that it might mean 'evil frogs.' Does that sound like something you've encountered?"
He will make room for you and Embla, and with some distraction and his insistence on one of you brewing some tea, he will sit down at a table in the apothecary's shop. There are twenty open books on the table, surrounding the tome that you brought him. He explains in a few words that he has been trying to translate the text ~ and that much of it horrifically coincides with the news he has been receiving through his business agent about what is going on around the town.
"You have woken something up," the apothecary, whose name is Gizur Aakur. "This book was written by a wizard named Hgiggle, somewhere near abouts the time of Beowulf. The humans were expanding through Sweden and Norway, pushing out the gnomes, the halflings and the stone giants and, apparently, a tribe called the Elba Pyarish; I've looked for a translation and find that it might mean 'evil frogs.' Does that sound like something you've encountered?"
Thursday, April 20, 2017
Approached by the Followers
It is a new day, May the 4th, a Wednesday. There is a very gentle breeze blowing out of the south, virtually no clouds in the sky and the weather is brisk. That is to say, the sort of weather where you can feel the cold against your face, that it is bracing a bit, but certainly not "cold" and unpleasant. An hour of casually standing around in such weather will start to make a person feel chilled, but it is extremely pleasant working weather, as a little bit of energy spent will bring the body up to room temperature.
The followers ~ excepting Howell ~ will approach Embla and Lothar and express their desire to come clean about the barrow. They're not saying they will quit if the party refuses, but they may feel a desire to excuse themselves from further service after their month is done. They also express that they will not betray the party on their own, but this whole situation makes them very uncomfortable.
What do you intend to do today? It is presently 9 am.
The followers ~ excepting Howell ~ will approach Embla and Lothar and express their desire to come clean about the barrow. They're not saying they will quit if the party refuses, but they may feel a desire to excuse themselves from further service after their month is done. They also express that they will not betray the party on their own, but this whole situation makes them very uncomfortable.
What do you intend to do today? It is presently 9 am.
Wednesday, April 19, 2017
A Plainer Tale of Violence
With the evening of May 3rd, the sky clears and the rain, at last, stops completely. You hear that the prince and burghermeister finally did ride out this afternoon with a contingent, to head south.
You've had your dinner and all of you are lounging in the common room in a tavern near Engelhart's grandfather's, discussing matters and plans. At this point a man will enter, looking haggard and worn. There is blood on his face from a cut on his forehead. He is dirty and wet, apparently ~ from his appearance ~ gotten in the forest outside of the city. You'd judge him to be in his late 40s.
He begins by speaking with the tap-master at the bar, but loud enough to be heard and very quickly afterwards the room grows silent.
"We were attacked," he explains. "There were nine of us. We had gone searching for five cows that had gone missing from the Sandvik farm ~ Evard Sandvik, his brother Tom, four hands of his farm and three hands from mine. They came on us at a rush and none of us had proper weapons."
His hands begin to shake as a tap master puts an ale in his hand. He gulps and then says, "I fought on the continent in '38, when we met goblins out of the Black Forest. I've seen kobalds. And once, near Augsburg, we went underground and I saw troglodytes. But I've never seen these things, never heard of them."
He drinks some more. "They were frogs, standing on their hind legs like men. Couldn't have been more than a 110, 120 lbs each. Starved, that's how they looked. They fell on us like demons. There must have been twenty, twenty-five of them, with razors for claws. They came out of the air, leapin' at us like frogs, tearing us to pieces in less than a minute.
"I only survived because one of them knocked me on the head with a rock. I fell, slid down the hillside and into a pond. I could hear them screaming above me. I swam to the shore and began running; I ran until I got to the Randaberg. Then I came here."
"There's no guards outside of town," he explains. Several people explain that the burghermeister took a lot of guards south. "Well, there ought to be guards. Ain't no wall in Stavanger. There ought to be guards. Whatever's out there, they took Sandvik's cattle and they attacked us. There must be more of them. I don't know where they've come from."
The tavern begins talking about the farms that were attacked, about the other rumors that have been heard. The party learns that this attack took place near the north end of Store Stokka, just south of Randaberg, to the west.
You've had your dinner and all of you are lounging in the common room in a tavern near Engelhart's grandfather's, discussing matters and plans. At this point a man will enter, looking haggard and worn. There is blood on his face from a cut on his forehead. He is dirty and wet, apparently ~ from his appearance ~ gotten in the forest outside of the city. You'd judge him to be in his late 40s.
He begins by speaking with the tap-master at the bar, but loud enough to be heard and very quickly afterwards the room grows silent.
"We were attacked," he explains. "There were nine of us. We had gone searching for five cows that had gone missing from the Sandvik farm ~ Evard Sandvik, his brother Tom, four hands of his farm and three hands from mine. They came on us at a rush and none of us had proper weapons."
His hands begin to shake as a tap master puts an ale in his hand. He gulps and then says, "I fought on the continent in '38, when we met goblins out of the Black Forest. I've seen kobalds. And once, near Augsburg, we went underground and I saw troglodytes. But I've never seen these things, never heard of them."
He drinks some more. "They were frogs, standing on their hind legs like men. Couldn't have been more than a 110, 120 lbs each. Starved, that's how they looked. They fell on us like demons. There must have been twenty, twenty-five of them, with razors for claws. They came out of the air, leapin' at us like frogs, tearing us to pieces in less than a minute.
"I only survived because one of them knocked me on the head with a rock. I fell, slid down the hillside and into a pond. I could hear them screaming above me. I swam to the shore and began running; I ran until I got to the Randaberg. Then I came here."
"There's no guards outside of town," he explains. Several people explain that the burghermeister took a lot of guards south. "Well, there ought to be guards. Ain't no wall in Stavanger. There ought to be guards. Whatever's out there, they took Sandvik's cattle and they attacked us. There must be more of them. I don't know where they've come from."
The tavern begins talking about the farms that were attacked, about the other rumors that have been heard. The party learns that this attack took place near the north end of Store Stokka, just south of Randaberg, to the west.
Monday, April 17, 2017
The Rain Lets Up
The rain continues to pour until midnight, but the wind begins to slack off after six p.m. on the 2nd. A slow, light rain continues the rest of the night, so that early risers see that Stavanger is still being pelted with rain as they rise around 6 to 7 in the morning. At 9 o'clock there are still moments when it drops a little rain in fits and stops, something that is still going on by noon.
The weather has warmed somewhat, however, so that it is no longer chilly but merely brisk, warm enough that you can go outside without feeling cold straight through. Of all of you, the half-orc feels this a little worse than the others, having grown up in a warmer clime. The wind is only a gentle breeze out of the west.
Engelhart can find a maul for 29 s.p. It weighs 8 lbs. Lead bullets are available from the blacksmith, at 6 s.p. each.
It is a Tuesday.
The weather has warmed somewhat, however, so that it is no longer chilly but merely brisk, warm enough that you can go outside without feeling cold straight through. Of all of you, the half-orc feels this a little worse than the others, having grown up in a warmer clime. The wind is only a gentle breeze out of the west.
Engelhart can find a maul for 29 s.p. It weighs 8 lbs. Lead bullets are available from the blacksmith, at 6 s.p. each.
It is a Tuesday.
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| Stavanger & Environs, 2-Mile Hexes |
Friday, April 14, 2017
Stormy Morning in Stavanger
May 2nd is a cold day, brisk certainly, with a near gale blowing out of the south. It is strong enough to knock you off your feet today, so I'll have to rule that anyone resting can't go outside - the buffeting wind for just a 2 minute would be enough to cause physical trauma. On top of that, there is a slashing rain, as three fingers of rain (width of three fingers) falls between 6 am and noon. It is a truly awful day.
Given the weather, there is very little to hear as far as what is going on regarding the scene of the massacre. You hear that the Swedish prince and the Stavanger Burghermeister were planning on riding south with fifty men to visit the scene, but that has been put off due to the weather.
Those who might want to do some shopping may want to reconsider. The wind has been stiffening throughout the morning. It would be an hour before noon just now and there is no sign of the rain letting up.
But, if you're not worried about healing, the shops will still be open. The stockyard and the town market are closed, as those are open air markets, so you can't buy anything from those lists today. They're closed.
In other news, I have this upgraded map to offer:
Given the weather, there is very little to hear as far as what is going on regarding the scene of the massacre. You hear that the Swedish prince and the Stavanger Burghermeister were planning on riding south with fifty men to visit the scene, but that has been put off due to the weather.
Those who might want to do some shopping may want to reconsider. The wind has been stiffening throughout the morning. It would be an hour before noon just now and there is no sign of the rain letting up.
But, if you're not worried about healing, the shops will still be open. The stockyard and the town market are closed, as those are open air markets, so you can't buy anything from those lists today. They're closed.
In other news, I have this upgraded map to offer:
Treat the white areas as unexplored or ill-defined in your memories. Hexes are still 6.67 miles in diameter. The village to the south, near the barracks, should be named Verdalen. The name got missed.
I had told Engelhart a couple days ago that I would rather not do the map if the party might not stay in the region, and then I went ahead and started doing it after thinking it would probably be useful. I haven't used this generation scheme in so long I had to actually go back into my old posts to remember how it was done ~ and then I remembered how much fun it was to do this, so I got into it and now the map above exists. I was thinking I might do a post on the subject as well.
Wednesday, April 12, 2017
News
That evening, still May 1st, as you eat your meals at the inn where you are resting, you will overhear some news that is sweeping the town. This will be for everyone, regardless of whether you are together or not. I will allow, however, for you to each sit together by a fire in the same location, suspending the distance you will have to walk as short enough to not risk your healing for the day, so that you may communicate with each other.
A collection of three farmhouses, about three miles south of Stavanger, were attacked and burned at some time between nine a.m. and noon this morning. Fourteen men, women and children were beaten to death with what seems to have been heavy weapons, probably made of stone judging by the skulls that were split open and the bones that were smashed and broken. Each body was struck at least a dozen times. Some were struck so often that the bodies came apart.
The attackers left no footprints, nothing that showed who and what they were. The bodies were found by a delivery wagon that was there to bring thatch for the repair of one of the houses. The inhabitants were landholders who owned their own land and were well respected in Stavanger: The Larsen Family, the Mathisen Family and the Rasmussen Family. Lars Larsen, the eldest son of his family, had been to Christiania and come back as a trained physician three years ago and usually lived in Stavanger. He was visiting his family last night.
Stavanger is shocked and confused tonight.
In answer to a question below, I've generated a rough map of the area around Stavanger. One hex equals 6.67 miles.
Sorry if it is difficult to read. Some of the small labelling is in 5 point font.
A collection of three farmhouses, about three miles south of Stavanger, were attacked and burned at some time between nine a.m. and noon this morning. Fourteen men, women and children were beaten to death with what seems to have been heavy weapons, probably made of stone judging by the skulls that were split open and the bones that were smashed and broken. Each body was struck at least a dozen times. Some were struck so often that the bodies came apart.
The attackers left no footprints, nothing that showed who and what they were. The bodies were found by a delivery wagon that was there to bring thatch for the repair of one of the houses. The inhabitants were landholders who owned their own land and were well respected in Stavanger: The Larsen Family, the Mathisen Family and the Rasmussen Family. Lars Larsen, the eldest son of his family, had been to Christiania and come back as a trained physician three years ago and usually lived in Stavanger. He was visiting his family last night.
Stavanger is shocked and confused tonight.
In answer to a question below, I've generated a rough map of the area around Stavanger. One hex equals 6.67 miles.
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| Disregard the numbers. They're just notes. |
Sorry if it is difficult to read. Some of the small labelling is in 5 point font.
Thursday, March 30, 2017
Resting in Stavanger
Morning, May 1. Wind, moderate breeze, from south southeast.
The poor weather continues through the night, but it does stop raining in the morning. The party, tired, worn down, happy to be under a roof and in comparatively comfortable circumstances, just doesn't feel like waking up at the crack of dawn. You have the rooms until noon, assuming you've paid for a single night (I know in some cases, such as a bedstead, you will probably want to find a more pleasant place to rest through the day).
Some of the party will want to rest, and therefore won't be going shopping. We should settle on who. The rest of you can purchase at the market or, if you wish to sell something, see to pricing the objects you've found. Let me know which vendor on the market page you'd like to approach with that.
The day is comparatively dry up until noon, but the weather is still brisk, a few points above freezing. Thankfully, you don't have to be outside more than a few minutes at a time.
The poor weather continues through the night, but it does stop raining in the morning. The party, tired, worn down, happy to be under a roof and in comparatively comfortable circumstances, just doesn't feel like waking up at the crack of dawn. You have the rooms until noon, assuming you've paid for a single night (I know in some cases, such as a bedstead, you will probably want to find a more pleasant place to rest through the day).
Some of the party will want to rest, and therefore won't be going shopping. We should settle on who. The rest of you can purchase at the market or, if you wish to sell something, see to pricing the objects you've found. Let me know which vendor on the market page you'd like to approach with that.
The day is comparatively dry up until noon, but the weather is still brisk, a few points above freezing. Thankfully, you don't have to be outside more than a few minutes at a time.
Saturday, February 4, 2017
Pandred's Journey, Early Morning Friday
Date: 9am Friday, April 29, 1650
Location: Store Stokka, Rogaland
Weather: a gentle breeze is blowing from the east, with brisk weather. The skies are clear above, but there is evidence of a storm moving to the south of you, potentially three hours away. Feels like 2.6 C.
Location: Store Stokka, Rogaland
Weather: a gentle breeze is blowing from the east, with brisk weather. The skies are clear above, but there is evidence of a storm moving to the south of you, potentially three hours away. Feels like 2.6 C.
It rained most of Thursday day, though little worse than a smattering of rain through the morning. In the mid afternoon there was a light rain, unpleasant for Pandred and Willa, who were just planning on starting back by then. Wisely, she waited until the rain lightened around evening, then as she made it back to camp again by dark the rain had stopped altogether. Still, I'm going to rate that moving through a wet landscape counts as 1 point of damage that they both take on their way back.
[I'm going to try a rule of 1 h.p. per 3 hours of rain endured, if shelter is not sought against it ~ in this case, they had to strive through at least one period if they were to get back before dark]
Pandred found that the apothecary in Stavanger was willing to pay her 4 g.p. per gland or bladder that she was ready to sell. She also learned that the glands rarely last more than 24 hours after they've been separated from the source; the party, back at camp, will learn this if Pandred did not take all the glands with her. On the good side, Pandred learns that the gland contents have certain medicinal or fuel properties that will last for two to three weeks after the glands have been removed. So there is still time to take them back.
Pandred, if you will let me know how much actual gold you spend, I will assume that the coin from sales of the glands will count, thus x.p. can be awarded ~ ooo, new stuff!
Come the morning of the 29th, Engelhart can cast the cure light wounds spell a total of twice, one of those to restore Pandred and Willa, since they will be back by the second casting.
I strongly suggest sending one of the party members that hasn't suffered a point of damage to look at the eggs. They will appear to be dead; without sustaining by the beetles, they die quickly. The apothecary in Stavanger will confirm this for Pandred. I'd rather no one lost a healing potential on account of this wild goose chase.
Anything else?
Sunday, January 1, 2017
The Women Hear a Story at the Greasy Cod
Date: 9pm Tuesday, April 26, 1650
Location: Stavanger, Rogaland
Weather: a gentle breeze is blowing from the northeast, from inland, with chilly weather and clear skies. Feels like 1.4 C.
Location: Stavanger, Rogaland
Weather: a gentle breeze is blowing from the northeast, from inland, with chilly weather and clear skies. Feels like 1.4 C.
This night, half the town's ships took out from the harbour, with perfect weather for making their way to England or the Low Countries.
Pandred and Embla are sitting in a tavern, the Greasy Cod, which is empty this evening of sailors or most everyone. However, they cannot help but see two men across the tavern, whom they are told came into Stavanger a week ago, covered with scars and having lost three companions in the woods. Since then they have been staying at Old Man Askjellson's house, healing so they say. To date, they've said nothing about the events that happened . . . but they is a rumour going about that these two men intend to go out again to search for their lost companions, and may be looking for others brave enough to go with them.
Sunday, December 4, 2016
Some Concerns About Travel
Date: April 18, 1650
Location: Stavanger, Rogaland
Weather: a fresh wind blowing from the west northwest, with chilly weather, a spattering to light rainfall, cloudy skies and a somewhat miserable outlook.
It is six in the evening. The sun is down and the party is gathered together in a long house, a common shelter like many in the town, where residents gather to escape the weather. The house provides benches and a fire, and does not demand that anyone make any purchases or pay a price for being there ~ it is offered as a sort of community indoor "park." However, it isn't closed to the weather, there are no window panes (though you are out of the rain) and the doorways have no doors.
I want the party to take a moment and reconsider the plan to take Engelhart's sloop to Sauda. I wanted to write it in a post because I wanted all to see it.
The boat is open to the weather. With the new CLO rules, now that this has been nailed down as a measure, I can easily impose measures that will represent the weather to your characters. For the first day spent out in the weather that you are short of CLO, your characters will take 1 damage; for a second day, that will double and for a third day, that will treble.
Furthermore, if you're out and you take damage like I describe, you will have to roll to see if you catch a malady of some kind. As Lothar already has one, he is at a greater threat.
In the boat, the only person who will actually be working will be Engelhart. His CLO won't need to be so high, but the rest of you will just be sitting in the boat. In this weather, the rest of you will need 3.44 CLO if you don't want to freeze. I know most of you don't have anything like that. I'm going to rule that rain will double the damage as well.
Now, Engelhart can take his boat the 50 miles to Sauda, and he's likely done it before. But depending on the weather, the actual time it takes could be more than one day. Yes, a ship can travel 24 hours a day, but that's assuming the crew has someone to take a second and third shift. Engelhart is alone (I think). If the ship is running or reaching against the wind, he will make 8 or 10 knots an hour, and be in Sauda by the afternoon; but if he is close-hauling against the wind, he will make 2 knots an hour, which means it will take 24 hours to reach Sauda. That's probably more than two days of work, assuming he's willing and able to work 10 hour days (more than that would mean damage as well).
It depends on the wind in the morning - but it also depends on the wind not changing during the day.
In any case, the party might be interested in investing in blankets.
Location: Stavanger, Rogaland
Weather: a fresh wind blowing from the west northwest, with chilly weather, a spattering to light rainfall, cloudy skies and a somewhat miserable outlook.
It is six in the evening. The sun is down and the party is gathered together in a long house, a common shelter like many in the town, where residents gather to escape the weather. The house provides benches and a fire, and does not demand that anyone make any purchases or pay a price for being there ~ it is offered as a sort of community indoor "park." However, it isn't closed to the weather, there are no window panes (though you are out of the rain) and the doorways have no doors.
I want the party to take a moment and reconsider the plan to take Engelhart's sloop to Sauda. I wanted to write it in a post because I wanted all to see it.
The boat is open to the weather. With the new CLO rules, now that this has been nailed down as a measure, I can easily impose measures that will represent the weather to your characters. For the first day spent out in the weather that you are short of CLO, your characters will take 1 damage; for a second day, that will double and for a third day, that will treble.
Furthermore, if you're out and you take damage like I describe, you will have to roll to see if you catch a malady of some kind. As Lothar already has one, he is at a greater threat.
In the boat, the only person who will actually be working will be Engelhart. His CLO won't need to be so high, but the rest of you will just be sitting in the boat. In this weather, the rest of you will need 3.44 CLO if you don't want to freeze. I know most of you don't have anything like that. I'm going to rule that rain will double the damage as well.
Now, Engelhart can take his boat the 50 miles to Sauda, and he's likely done it before. But depending on the weather, the actual time it takes could be more than one day. Yes, a ship can travel 24 hours a day, but that's assuming the crew has someone to take a second and third shift. Engelhart is alone (I think). If the ship is running or reaching against the wind, he will make 8 or 10 knots an hour, and be in Sauda by the afternoon; but if he is close-hauling against the wind, he will make 2 knots an hour, which means it will take 24 hours to reach Sauda. That's probably more than two days of work, assuming he's willing and able to work 10 hour days (more than that would mean damage as well).
It depends on the wind in the morning - but it also depends on the wind not changing during the day.
In any case, the party might be interested in investing in blankets.
Friday, December 2, 2016
Stavanger Market
We're still cleaning up some other details, but let's move forward. I have the market table ready for Stavanger. You can find it in the Juvenis folder on the google drive:
https://drive.google.com/drive/folders/0B1X_mF2lcvJ_bkQ0OVdxdlM5TUk
I strongly recommend that you make a bookmark for the drive. I'm going to be using it a lot and this is the last time I'm going to post the link. In future, when I say "the Drive" as a place to go, please assume I mean the Juvenis folder.
I also recommend subscribing to the comments sections of the posts, particularly your original character post. When we're fixing something with the character or updating something, we should go back to that one again and again (and possibly replacing it when the comments field gets past 200).
Please ask questions about the market on this post. Please ask questions about your specific character on your appropriate character post.
Enjoy.
UPDATE:
I should have included this:
12 Copper Pieces = 1 Silver Piece
16 Silver Pieces = 1 Gold Piece
192 Copper Pieces = 1 Gold Piece
And yes, it is deliberately miserable and awful. Welcome to medieval thinking. I tell people, keep a pile of copper, silver and gold in your pocket and then subtract from each type of coin. This will help you NOT have to constantly be making change.
Calculate Your Encumbrance!
https://drive.google.com/drive/folders/0B1X_mF2lcvJ_bkQ0OVdxdlM5TUk
I strongly recommend that you make a bookmark for the drive. I'm going to be using it a lot and this is the last time I'm going to post the link. In future, when I say "the Drive" as a place to go, please assume I mean the Juvenis folder.
I also recommend subscribing to the comments sections of the posts, particularly your original character post. When we're fixing something with the character or updating something, we should go back to that one again and again (and possibly replacing it when the comments field gets past 200).
Please ask questions about the market on this post. Please ask questions about your specific character on your appropriate character post.
Enjoy.
UPDATE:
I should have included this:
12 Copper Pieces = 1 Silver Piece
16 Silver Pieces = 1 Gold Piece
192 Copper Pieces = 1 Gold Piece
And yes, it is deliberately miserable and awful. Welcome to medieval thinking. I tell people, keep a pile of copper, silver and gold in your pocket and then subtract from each type of coin. This will help you NOT have to constantly be making change.
Calculate Your Encumbrance!
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