The younger online campaign of my world, starting in northern Europe; campaign started in late 2016.
Sunday, January 15, 2017
A Few Bites, Nothing Serious ~ Round 3
There are only some slight beetle moves, as the party holds their position. From left to right, starting with the beetle in 0606.
0606 attacks Embla, rolling an 18. This hits for 1 point of damage.
0706 also attacks Embla, rolling a 7. Misses.
0707, left, attacks Valda, rolling a 7. Misses.
0707, right, attacks Lothar, rolling a third 7 in a row. Still misses.
0807 attacks Lothar, rolling a 16. This is a large beetle and it does 4 damage with a nasty bite. Doesn't stun.
0906 attacks Pandred, rolling a 12. Pandred is AC 8 and is hit for 1 damage.
1008 attacks Engelhart, rolling a 1. The beetle loses it's balance, spinning around and remaining in the hex, but disengaging for the character's next round (do not treat adjacent hexes as melee hexes).
1009 attacks Engelhart, rolling a 10. Misses.
The players move.
Following the players' move, the map looks like this:
And here is the x.p. updated. Those two hits against Pandred did not happen, because she is AC 7 and not AC 8 (rolled a 12 both times for those attacks).
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24 comments:
I'll start us off with Lothar attacking the beetle in 0807, Valda attacking the left one in 0707, and Bergthora attacking the right one in 0707.
Go ahead and swing all around.
Fingers crossed.
Lothar: 15 + 1 = 16; 5+1= 6 damage
Valda: 19; 4 damage
Bergthora: 6 to attack
Two out of three ain't bad...
Valda will stun hers, knocking it back into 0807. Lothar will kill his.
I swing at the lowermost beetle.
Yep. Swing.
I'll forego the lead up; go ahead and roll a d20 to hit if that's your plan; but let me know first if anyone intends to change their weapon or move more than one hex.
Attack roll: 1.
Breakage roll: 5.
Your weapon rolls out into 1008, Engelhart, but isn't broken. Remind me which weapon your using just now?
I'll swing at the same beetle as before, 0906.
d20: 16 (+1Str,+1Puissance) Total: 18
Damage: 6 (+3Str) Total 9.
I am a bit confused though. Is Studded Leather AC 8 or AC 7?
My pdf of the AD&D players handbook has
10 Unarmored, 9 Shield Only, 8 Padded/Leather
7 Studded Leather/Ring Mail, etc.
I checked the blog and wiki and couldn't find anything to contradict this, but if someone here has a link to the Armor charts we're using, that would be phenomenal.
Oops, stupid me Engelhart. It's in your character image's hand. Had to look at the image to realize you're using your hammer.
That blow kills it, Pandred. It had 1 hit point.
Since the one in 1008 stumbled all over itself, and the one in 0807 is dead (and the other one is stunned), Pandred has no limitations on movement. You have 3 AP left. Want to do anything with it?
Armor Class 10: no armor
Armor Class 9: padded armor without shield ("padded" being hauberk & chausses)
Armor Class 8: padded armor with shield, leather armor without shield
Armor Class 7: leather armor with shield, studded leather armor or ring mail without shield.
Armor Class 6: studded leather armor or ring mail with shield, scale mail without shield
Armor Class 5: scale mail with shield, chain mail without shield
Armor Class 4: chain mail with shield, banded mail or splinted mail without shield
Armor Class 3: banded mail or splinted mail with shield, plate mail without shield
Armor Class 2: plate mail with shield
I'll take both those hits back from you, Pandred. You're armor class 7.
With my remaining AP I'll advance to 0806.
I trust Engelhart to handle his beetles without issue.
Tracked. Just waiting for Embla.
In that case, my AC is 8.
Embla swings with the battleaxe at the beetle in 606. 2(crap)+1(bless)+1(Str)=4 to-hit.
Willa will aim her bow at the beetle remaining in 707.
Alexis, I've 3 AP left. Can I move into 1008 and retrieve my hammer?
Embla, have Willa shoot.
Engelhart, you cannot because the beetle is still in the hex and therefore it cannot be entered. It may be flummoxed, but it still threatens. You'll have to stun it or kill it.
Sure, I'll keep to where I stand for this round then.
Willa shoots, 15 on the die and 3 damage.
Embla misses. Willa's THAC0 is 21, so a 15 ought to miss, but it is only two hexes away, so she has a +1 bonus. That's a hit. Her 3 damage stuns the beetle, and it is also pushed back into hex 0807.
Working on updating the post above now.
The post above is updated now. Working on the next post.
The next post is up.
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