The younger online campaign of my world, starting in northern Europe; campaign started in late 2016.
Showing posts with label Shrieker Fight. Show all posts
Showing posts with label Shrieker Fight. Show all posts
Thursday, May 3, 2018
Shrieker Round 4 ~ Something New
Showing a portion of the room ... the shrieker is still alive, still breathing, sucking in air through gaps of its bladder-like body and blowing them out through the mouth on top of its head.
Once again, Engelhart escapes the incidental damage, and once again Lothar takes 3. Embla takes 2.
Something new ... Embla tilts her head a half second before taking an attack; then realizes what it is she had just heard.
There are rats coming.
The party is free to act.
The shrieker dies. Here is the party's XP so far:
Shrieker Round 3 ~ And Spongy, Too
The creature undulates as though it is in pain, but it continues to scream nonetheless, as this is a reflex. Engelhart's Beast Forms ability tells you that the creature's scream is designed to draw creatures to the shrieker, to create a melee that results in death and carrion.
Pandred will take 1 damage from incidental damage. Lothar gets hit hard with one of the creature's arms, taking 3 damage. Engelhart takes none.
The players are free to act.
Shrieker Round 2 - Big & Passive
The shrieker has no direct attacks. However, it is big, and it flails around, so there is a chance of incidental damage. None occurs this round, however ... and the shrieker, still screaming, retreats one hex to 1210.
When giving your moves, please carefully note which hex your fellow character is moving into. Pandred, don't forget Oddsdrakken; and Lothar shouldn't forget Valda.
The players are free to act.
Wednesday, May 2, 2018
Shrieker
Sorry, cuts off Embla and Oddsdrakken.
Pandred falls into the room; and before he can breathe, or catch his balance, a nine-foot-tall shrieker begins to wail at the top of its inordinately evolved lungs.
The shrieker makes no attack, so the party has initiative.
Sorry, I keep forgetting things. The brown-grey swirls in the room are floor-to-ceiling stalactites/mites. Those hexes cannot be entered.
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