Still, I roll, and Embla is ready and not surprised. I will need a d6 rolled from the Assassin.
The tick is the size of a large dog, with a sucker shaped mouth the size of a hand.
The grey is meant to indicate the limit of the light's reach; the black is the wall. The hexes past the tick are not in line of sight.
Here's the layout after the player's move:
21 comments:
So the floor we're standing on is 60° from horizontal, making it an "abrupt" surface, yes? In "Approaching the Entrance" you said the footing was solid, so there's no additional modifier for that, meaning the unskilled among us spend 4 AP moving, and at least myself (with Amateur skill in Mountaineering, and thus Scrambling) spend 3 AP.
Is that all correct or am I imagining the angles wrong?
GAWD, I LOVE having rules. Lothar is describing the Scrambling Rule.
That is correct, Lothar. 60 degrees is pretty steep; it isn't slippery at all and there are cracks and dents that make the surface climbable, but it is difficult for the unskilled.
There is support, however, on the line of hexes along the wall (0710, 0610, 0509, 0409), so movement into those hexes costs but 2 AP per hex. And Embla can move into 0308, eventually, at a cost of only 1 AP.
Embla gave the lantern over to ... oh, I see, Engelhart is carrying both the torch and the lantern, and the maul too. Ignore the shield he's carrying in the image. I imagine Engelhart wants to put the lantern down.
I do.
Question time: can I then hurl the blazing torch at the tick? How many AP would that set me back?
I roll a 4.
You have initiative. The party should take whatever action it can. Engelhart, all attacks are 2 AP. Yes you can hurl the torch. Putting down the lantern costs 1 AP (same as picking up an object); dropping it costs no AP.
I roll an 11, hitting AC 8, I believe.
+1 from bless, +1 from my character special, -2 from no proficiency, dunno if I get something for point blank.
I draw my javelin and throw it at the tick.
Is Oddsdrakken near enough to pass me my Handaxe?
Okay, some of this might be on me.
Engelhart, your torch hits AC 10, so you hit the body of the tick ... but because it has a hard exoskeleton, and is not a fleshy creature, the torch fire doesn't contact any part of its body long enough to harm it. So the torch bounces off its back.
Embla, you're standing right in front of the tick. This means you are in melee. We've talked about this. You can't throw a weapon at something immediately in front of you, where the range is 1. If you look at the weapons list on the wiki, you can clearly see that the minimum range of a missile weapon is "2" ... not "1-2", but 2. I would think by now you had realized this was the case.
As well, I made the assumption that, while moving down to the doorway in the dark, you were already carrying a weapon, most likely your axe. Apparently, you weren't. Which means I should have stopped everything to ask, again, what is in every body's left hand and right hand. If you need me to play mother this way, every time, I will. But I think it's a bit ridiculous, don't you?
Pandred, if you didn't say that Oddsdrakken was following you down, why would you think there was ANY chance that he would suddenly be right by your shoulder. You're dictating to me where Oddsdrakken is doing, because you're in charge of your hireling. If you forget to say he's close enough to hand you your hand axe, then he isn't. That ought to be obvious.
You can always call him now; with the slope, it will take him three rounds to get down to you, because he's still at the top of the slope (you've given no indications that he's anywhere else). I will add, however, that once he hears fighting, yes, he will probably come on his own. But just now, the situation is playing that you're going down ahead to check things out.
Yes, Engelhart, you get +1 to hit for point blank.
I said pass when a clearer word would have been "toss". I understand he's not adjacent to me, but was unsure if the space between us was fifteen feet or forty feet.
I'll double down here, because I still have a clarification.
Scrambling only mentions upward movement on the wiki. Do I understand correctly that we're also affected to the same degree going downwards?
I.E: I have 3AP, it will take me 1.25 rounds to descend 1 hex?
If that is the case, am I correct in thinking than scrambling to descend might instead be to intentionally jump/fall, which on a slope of this degree would remove the first die of damage?
I.E: Instead of climbing down 1 Hex/2 Turns I leap down 2 Hex/1 Turn
Or do I have it way off base here?
My apologies, Alexis.
Then I draw my axe and attack the tick. 3 on the die to-hit.
I move to 0611.
That's a good question, Pandred.
I think we can argue reasonably that a scrambling abilities' movement downhill is 1 AP = 1 hex; faster would be a bit too incautious, so it is really holding one's speed back, for safety's sake.
So, 3AP, it would be 3 rounds to descend 3 hexes. Therefore, with scrambling skill, the 2AP cost can be ignored regarding the hexes mentioned above.
Engelhart, is there anything you'd like to do with your remaining AP?
Let me add on, Pandred.
Moving across a slope, then, say on the line from 0711 to 0309, ought to be 2 AP for anyone without a skill, and 1 AP for anyone with a scrambling skill. That means, Lothar might want to move further along than 0611.
However, I am going to say that to climb from 0710 to 0611, or anything else in that general direction, would count as 4 AP for anyone unskilled and 3 AP for a scrambler.
Work?
That works for me. In which case I'll close all the way to 0309 with my 4 AP and prepare to squash the bug next round.
Okay, just waiting for Pandred.
I'll call out for Odds to bring me my axe and hold position.
Oddsdrakken starts down at once. I'll have the next post up very soon.
The post above is updated and the next post is up.
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