The shrieker has no direct attacks. However, it is big, and it flails around, so there is a chance of incidental damage. None occurs this round, however ... and the shrieker, still screaming, retreats one hex to 1210.
When giving your moves, please carefully note which hex your fellow character is moving into. Pandred, don't forget Oddsdrakken; and Lothar shouldn't forget Valda.
The players are free to act.