I'm going to dispense with the lighting issues now, since you've seen the whole next chamber several times and you have plenty of light. Please note [because Engelhart will ask me about it] that the line of darkness across the hall at the very top of the image is the limit on how far you can see; it is not a wall. Next time, I'll do the image so that this is a slightly different color than pure black.
At the point where Pandred reaches 0713 ~ precisely as she steps into the hex, the creatures will all become animate, without yet moving forward. I want to allow the possibility of Pandred changing her mind about moving forward from this point, given that change, so I'll ask for an initiative roll with Pandred in 0713. Pandred, please roll a d6.
I've put Embla in hex 0816, with Lothar and Engelhart behind them on the stairs. The bless spell is in full effect.
[I can't wait to do this all again, with a different series of posts called "Embla's Walk," where the whole party leaves and only Embla comes back in by herself]