Begins with the creatures' movements. The creature in 0611 turns and faces Lothar, swinging at Bergthora as it does. Bergthora is missed by a 3, as the blow falls short of her shifting and dodging inside her hex (as everyone does when fighting ~ it is not a special ability]
The creature in 0510 adjusts to 0610, keeping the "hedge" of interlacing roots that has formed between the creatures. It attacks Valda and hits with an 18. She is just glanced, however, for 3 damage ~ still, it is enough to stun her and knock her into Engelhart's hex.
This leaves the last two creatures in 0508 and 0507 to thump on Pandred. Luckily for her, however, the creatures roll a 7 and a 5. Truly miraculous.
The final position of the creatures is, therefore:
The players can act. Don't forget to move your followers. Willa and Petar are willing to shoot their bows, but remember that a natural 2 will hit a party member.
The players having moved, here is the scene before the creature's return the attack:
I'm just going to forego putting up the x.p. from round to round, to save some time. You've seen how it works; I'll put up the numbers soon. But just to confirm: I think the only hits so far have been Pandred's 9, the creature's 3 against Valda and Lothar's group doing 13. Oh, and there was a javelin for 6 damage. Have I missed anyone?