The frogs seem to have no feeling at all about their one dead companion or even the damage they've sustained. It is plain to the party now that these humanoids are rabid and will have to be put down to make them stop.
The one in 0908 is free to attack Lothar this round. It hits AC 1 with the second, claw, causing 3 damage to the ranger, hardly coming close to stunning. With it's horns, however, it does even better: hitting AC 0 and causing 5 damage. This one will stun, as Lothar's hit points are reduced to 18 after the first hit: Lothar keeps his feet but falls back into 0910, somewhat bruised.
Being that the humanoid is a frog, it uses 2 AP to "hop" three hexes into 1011, the same move that was seen in an earlier round, engaging both Pandred and Embla. Thankfully, it has no attacks left.
At the same time, the creature in 0811, again, attacks Engelhart. It's first attack, a claw, strikes the Cleric (hitting AC 5), causing 2 damage. By my count, Engelhart is down 6 hit points already from 19 (correct me, please, if I'm in error), and 2 points will not stun). The creature screams in rage, missing with its other claw. However, for once it hits Engelhart with its horn (also hitting AC 5), causing an ungodly six damage. This tosses the cleric back into 1012, definitely stunned this time.
This creature has been trying to get into the hallway since the beginning of the combat: now it hops between Bergthora and Engelhart, ending in 1013 (it started from an non-melee hex, once it booted back the cleric). It seems intent on running down the hall, towards the cage. Bergthora is the only one conceivably able to hit it.
These changes produce this position, following the creature's round:
Following the party's movement:
And the x.p. earned so far: