The new interloper in 1008 hops to 0809, where it attacks Petar and Willa. It hits AC 7 on Petar and AC 9 on Willa; for the bowmen, I'm fairly certain the attack on Petar hits. If so, it will cause 4 damage, stunning him. I'll draw the map that way, but we'll correct that too if need be.

The frogling in 0807 continues to attack Lothar, but gives signs of agitation for Engelhart and Fjall on its left. I hit AC 6 twice against the ranger; that is two hits. The ranger is torn by a bite for 3 damage and then hit with the spear for 2 more. The 3 will not stun, but that will lower Lothar to 7 total and the two hit point hit will stun him. He falls back into 1008. The frogling will then face Engelhart.

The frogling in 0707 attacks Pandred. It will roll a natural 20 [my second this morning, I rolled one on the other campaign) with its spear, but misses completely with the bite. The spear causes 8 damage, stunning Pandred again, throwing her back into 0908. The frogling will advance to 0808.

The unconscious frogling under Valda's feet is bleeding out, 1 hp per round.

Here's the layout as I see it:

Following the player's move, here are the positions:

And here is the x.p. distribution so far:

Add caption |

## 12 comments:

Willa and I will attack the frog in 809.

Embla: 12+2=14 to-hit and 8+1=9 damage.

Willa: 9+1 to-hit and 2 damage.

Nice hit, Embla. It does cause 9 damage and it DOES NOT STUN.

Willa misses.

Oh shit.

Do I have enough AP to move Pandred further into the trees?

I spend, I believe, all of my Action Points climbing into 0906 and end the turn facing the frog.

I'm counting:

1 AP for the move proper;

1 AP for the threat range of the frog;

1 AP for forested area;

1 AP for difficult terrain of the climb;

I don't know if I've interpreted that correctly, Alexis, but any result that does not yeld at least 2 AP means that my turn is spent without attacking.

Embla, because you didn't stun the frogling, you have just enough move to get into Pandred's hex (2 AP). That would just make it +2 to hit both of you next round, as you would be stuck there.

Engelhart, I think you've interpreted that exactly. Very well done!

Please all, note the request made at the end of the last post for your move, armor class and so on. I don't have everyone yet.

Then I'll hold where I am.

Okay, it is very quiet. I will step up and attack for Lothar's hirelings.

I replied in the last thread even before replying to this one as concerns AC & info, just to keep all such info adjacent to that of the other players. Don't know if you wanted it like so or not.

While Engelhart climbs onto 0906, Oddsdrakken will make a morale check (his morale is 9) and hurl himself insanely into 0907 and attack the frogling in 0808, to defend his new master. Oddsdrakken has no combat experience, so he has to overcome his morale even to try such a thing: I roll a 9 on his morale and he feels up to it (this does not improve his morale, however). Oddsdrakken rolls a 5 to hit with his dagger and misses.

Fjall, meanwhile, steps one hex to his left and throws his dagger at 0807. He rolls a 12, which makes a 13; Fjall has a 9 dexterity and thus no bonus; his THAC0 is 21, so he only hits AC 8, missing.

Valda draws her dagger and throws it at 0809, while moving into 0710. She gains +1 from the point blank range and +1 from the bless; She rolls a modified 12, missing.

Finally, Bergthora moves into 0810 and attacks directly. She rolls a 13, modified to a 14, which hits. With her short sword, she does 1 damage.

About what we would expect from followers.

I'll start updating the map above.

I'm caught up with you, Engelhart.

The post above is updated. I'll start working on the next post.

The next post is up.

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