Behind the door, the party hears sounds of a beast in pain. Apparently, the attempt to throw itself bodily against the door has hurt it. The door is strong enough to keep the beast, whatever it is, at bay.
The frog in 1010 pushes its ally out of harm's way, back into 1109, then attacks Lothar with none of its murderous fury reduced. Yet this time, it's hand slaps onto the flat of Lothar's long sword (I should update the image, hm?) and it recoils with a cry of pain. It takes no damage, but counts as a fumble. It recovers and screams in helpless fury.
[the problem with three attacks is that it increases the chance that one of them will be a natural 1].
The second one, 0811, concentrates on Engelhart . . . and damn it, I roll a 9, a 6 and a 9. Bloody hell. They'll never defend their dungeon this way!
Here is the position as the party takes their move:
Correcting for Lothar's position, only Lothar and Bergthora left to act:
The third map and FINISHED accounting for round 5:
And then the present x.p. I have adjusted Bergthora's share, as she had 189 x.p. starting this fight, to keep with new ideas recently introduced on the main blog. It causes her to steal all of 9 x.p. from the general party, 2.25 x.p. each!
11 comments:
Stepping into 1110 to lay some smackdown on B.
To-Hit: 19 (+1 Str, +1 Bless) Total 21
Damage: 3 (+3 Str) Total 6
Do I get bonus damage because they don't have helmets? I really, really hope I do.
Either way, let's mop up and decide if we're retreating or readying up to face our door-smashing friend.
I step to 1012 and apply a healing salve. 1 point of health restored...
I mentioned last round I was shifting over into hex 1011. I don't think it will impact anything that happened with the monster's attacks, but I thought I'd mention it, trying to close up holes in our front line and all...
Though if Pandred's smackdown is as effective as I hope it will be (though I don't think it will kill outright, as 2 damage didn't stun it) I may have to shift back and interrupt Engelhart's duel with A.
By all means, interrupt away, Lothar. I don't believe we'll be getting anywhere soon before I die the slow overheating death.
Attack Roll: 4.
Damage Roll: 5.
The helmet rule works only if you roll a 20, then a 19, which causes triple if they're not wearing a helmet. A natural 19 alone has no special effect.
Pandred's hit fully stuns Frog B, knocking it back into 0909.
Embla's move noted.
Sorry I missed that shift, Lothar. Please presume you're in 1011, I'll update the image to reflect that.
Engelhart's attack will miss.
Lothar, please go ahead. Give me Bergthora's move also.
There, I've put up a new image correcting Lothar's location [but still not his sword].
Ok, time to end the pain train for frogman B. I step back to hex 0910 and swing once more at the rubbery-skinned monstrosity.
Attack: 16+1=17
Damage: 3
Hopefully that does it in... Then I move back again to hex 1011 (to hold the line) using up my last 2 AP.
Bergthora moves up into hex 0912.
[Sorry, I will have to update this much later; I've got two job interviews during the day]
Best of luck, Alexis!
Lothar,
You stun it again, driving it back into 0908. It is not stunned for two rounds, but it is getting a good knocking around. Lothar is still in a melee hex with 0811, but he has 2 AP left I think, if he wants to keep advancing.
I'll start updating the images above and then moving onto the next round.
The next post is up.
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