Again there is a roar, then something throws itself at the door. The wood strains, there is the sound of wood cracking, the chains snap against their pegs ~ and the door holds. An angry howl is heard . . .
The three remaining frogs continue to attack. The first, in 0811, slashes at Engelhart with a first claw, hitting AC 6. This causes 3 damage. Engelhart's page says he has 13 hit points maximum, but it also says he is 1st level, so I don't think that stuns him.
[honest, I'm just lost with everyone's AC and hit points. Could I please get a list of the following: what is your present hit points, what is your present armor class, what do you have in your left hand and what do you have in your right hand]
Assuming that Engelhart is not stunned, the frog slashes and horns Lothar. Both of these attacks miss.
The second frog, in 1011, will pull back into 1010 and slash Lothar with one claw, it's only attack. It hits AC 8, which I feel must miss Lothar. [I'll roll damage after if I'm incorrect].
The third frog attacks Embla, first with both claws, missing. Then with horn, hitting AC -1. Embla takes 5 damage from the horn and falls back into 1211. The frog leaps over the statue and into 1110, engaging Pandred.
The position is as follows:
Following the players' move, the updated scene appears:
The updated experience is as follows (please correct any errors you see):
18 comments:
Present Hit-points: 19.
Present Armour Class: Leather & Shield - AC 7
Left Hand: Wooden Shield.
Right Hand: Warhammer.
I attack frogman A once more:
Attack Roll: 4.
*Sigh*
Still holding on with the same 3 AP as the rest of the situation unfolds. I'm thinking we could "pass" Embla around until she is at the mouth of the tunnel at the cost of some movement but still allowing for attack?
Current HP: 10
Current AC: 6 (Studded, Shield)
Right/Left Hand: Throwing Axe/Shield
I move Embla into 1111, taking her place in 1211. I believe that's 3 AP.
With the remaining 2 I swing at Frog C.
d20: 16 (+1 Str, +1 Bless) Total 18 To-Hit
d6: 4 (+3 Str) Total 7 Damage
Current HP: 2
Current AC: 7 (studded leather)
Hands: Battleaxe
On the plus side Em, you're coming out of this fight with a boatload of XP.
This is true, Pandred. Hopefully I'll get to earn it!
However, if the creatures pursue us from the room, one of us will have to stay behind as the cage can't accommodate all of us.
Are you sure of what you're saying?
I mean, weight-wise we still had some margin and I don't believe Alexis ever mentioned a _hard_ limit on transport capacity, I mean we certainly won't go up in any confort but surely we can cram the extra body?
Drop weapons, drop equipment, drop whatever . . . I think you can probably get your total weight under 860; that would mean only a 1 in 21 chance of the rope breaking. Under 830 and you're virtually assured of survival.
Current HP: 21
Current AC: 7 (leather and small fir shield)
Left Hand: Shield
Right Hand: Longsword
I swing around into hex 1011 and attack B again.
Attack: 12+1(bless) = 13
Damage: 2
How much AP for Bergthora to grab Embla and move her into hex 0912?
Pandred to start.
The blow hits and fully stuns the frog, knocking it back into 1010. Pandred is out of moves, but for now is not engaged in a melee hex. The switch with Embla was fine and well done.
Lothar hits the other frog in 1010, but 2 hit points is not enough to stun it at all.
Bergthora can pull Embla into 1012 with just 1 AP, so long as she remains in 1012 with her. Looking at the map as I am now, you may be overestimating the need for that. At present, there are only two functioning attackers, in 1010 and in 0811. Embla is fairly safe for the moment, as the other two are certain to engage Lothar and Engelhart, making Embla able to move on her own the next round.
Very well, I won't undertake any further movement then.
Where did Bergthora's dropped shortsword fall? Does she have any daggers on her she'd be willing to throw?
I made the roll yesterday and did not write it down. It fell in her own hex. She can scoop it up.
Alright, Bergthora leaves Embla where she is and picks up her sword instead.
That counts two of her AP. The other three?
Toss a dagger at B and then back up a hex into 1013.
Attack: 6+1=7
Damage: 6
May whatever comes bursting through the door step on it and take 1d4 damage...
The one above is updated and next post is up.
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