Mikael should have been moved to 1311 last round. Please treat him as existing in that hex. |
The creature now seems to be sweating wet, watery defecation out of its skin. It swings with its fist at Lothar, and rolls a 2. Again.
And for no explicable reason, the dead rat bodies in 1111, 1109 and 0710 suddenly animate into creatures of undead flesh. They cannot attack at this time.
The players can act (sorry, forgot to remove the lines from the previous round's move).
After the players have moved, and stumbled over one another and the DM's bad bookkeeping, the map looks like this:
And experience so far:
18 comments:
I move to 1213 (2ap) and then swing at the putrid monster with my magic infused weapon (2ap).
Attack 18+1=19
Damage 5+2=7 (got an additional +1 from my background)
Longsword!
Attack: Natural 20! Follow up: 18. So close!
Damage: 7(x2)= 14 damage!
Valda stabs at the zombrat in her hex.
Attack: 4
Damage: 1
Apparently the effect is unsettling...
This poop-orc is probably regretting getting involved now...
I draw a second dart, and make 2 attacks against the rat in 1109 (4 AP)
1st attack: 17 + 2 - 1 = 18
1st damage roll: 3
2nd attack: 7 + 2 - 2 = 7
2nd damage roll: 2
Willa is with Fjall.
I move to 811 to attack the rat by Engelhart.
I swing at the nearest rat.
Attack roll: 16.
Damage roll: 8.
I then move two hexes closer to the reanimator monster.
Okay, got distracted.
Rob first. The shillelagh gets just one hit, and you've used it well. You hit, I take it rolling 2d4 for damage and not a d6. The 7 damage knocks it out of its hex and into 1412, stunning it.
Lothar will rationally step into 1312 to swing. But when his natural 20 lands, the creature's soft, oozing skin turns hard as a rock. Unlike Rob's blow, Lothar's hit sends a shock up through the ranger's arm, causing the blade to bounce harmlessly off the creature, causing no damage.
Valda will miss. The rat will find its own hex in 1211 as the combatants orient to each other.
Mikael rolls back to 1110 and attacks the rat. The first attack gets no bonus for "fast-moving" because it's a zombie now, not a rat. Still hits though, causing 3 damage. Like all undead, it isn't stunned. It can't feel and its body comes apart, rather than reacting to stress. The zombrat still lives.
Embla senses it would be a bad thing to step into the jelly's body (unless you REALLY want to test that ... notice the absence of rat bodies where the jelly expanded earlier), and begins moving around it to 0910.
While Embla is moving, Engelhart will dispatch his rat. It breaks apart and ceases moving.
!!!
Uh oh.
Technically, Mikael shouldn't be able to move through 1211, because of the rat, but I fucked up and left him on the map in 1110, when he should have been in 1311. I'm fixing that, letting him move back to 1110, so that we can recon the slight mess and move forward.
I will move Pandred into 1012, so that Engelhart can pass Embla and move into 1011. The three of them are playing musical chairs.
That's everyone, I think. Working on an update.
This ranger is probably regretting getting involved now...
Ha! :D
The post above is updated.
I'm glad I gave Lothar Armor.
Sorry about the retcon.
My fault Mikael.
The next post is up.
[I'll be away for an hour, Alexis, kindly move me closer to potty-mouth and have me swing, if able].
Engelhart, you may miss this reply.
Apparently, it takes a magic weapon to hit it.
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