The younger online campaign of my world, starting in northern Europe; campaign started in late 2016.
Wednesday, May 9, 2018
Round 9 ~ Valda Takes the Heat
The rats have initiative. They keep their ground, except one that annoyingly rushes in and nips Engelhart from behind. It hits AC4 with a modified 17, causing 2 more damage. I see I've forgotten the 1 damage I did to Engelhart before. That has been fixed, and will show on the next XP table. The cleric isn't stunned.
That's the only rat attack.
The jelly causes 1 damage to both Engelhart and Valda. No one else is close enough.
Then the jelly uses this round to attack Valda. It rolls a 16, which hits; Valda takes 9 damage. This reduces her to -3 hit points. At -4, she would be dead. She fails her wisdom check, staggers into Lothar's hex and collapses, unconscious.
The players can act.
Following the players' move, here is the position:
And the amount of experience thus far:
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I'll spend my round casting Armor.
I am waiting to see if the more experienced players want to stand their ground or not.
Do the spellcasting rules mean I also can't make an attack the same round I discharge a spell?
Yes. Even if it is a defensive spell.
I step into 1012 and swing at the jelly.
I attack the Jelly, swinging right for the membrane.
Attack Roll: 10 +2, hitting AC 7.
Damage Roll: 2.
I remove my backpack (should take the whole turn?)
Ack! I use Pandred's salve on Valda. I have one of my own in my belt pouch. Would it be 4 AP to get that out (similar to obtaining a pocketed item)?
d4: 4
[okay, I'm awake. I'll just get some coffee]
Cost you two to administer to Valda; I always assume the people keep their own salve close at hand. But may I remind you ... you can't make Valda battle effective with the salve, and she is not bleeding ... but you are. And you can be battle ready.
I should have charged you 1 hit point for that, by the way, this round. So be down another hit point.
Understood. But one point away from death and unconscious is a lot more immediate than 20 points away from death and awake. I'd hate for another rat to sneak in and nibble her to death, I'd prefer she get up and then get out alive.
Embla will hit with her attack, rolling a modified 18. She causes four damage.
Noted, Mikael, on your spell. Rob, you're correct, you'll be shuffling it off for a round. You can shift one hex while you do it, if you want.
Engelhart's attack will miss.
Okay, Lothar; she's at 1 hit point; she has to rouse from unconsciousness. Count it as 1 AP for you to get out your second salve. If an 8 oz. potion requires 4 AP to quaff, than a 2 oz. healing salve only takes 1 AP to jam into your mouth. So, counting the 1 AP to take the healing salve from Pandred at the start of the round, and giving it to Valda, that's 4 AP all together. Can you manage that?
Pandred will swing at the jelly and cause maximum hit points: 11.
I've got exactly 4 AP available. Sweetness. The d4 for my own salve comes up a 1.
Waiting on Lothar's reply, Rob's reply. Apart from that, we can move on a round. I'll give it twenty minutes, as my joints turn from a solid to some sort of flexible substance that will let my limbs change direction.
As i understand it in my current position I shouldn't take passive damage from the creature (provided it doesn't move toward me), so I'll stay where I am
Great. Working on the next post.
The post above is updated.
The next post is up.
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