The younger online campaign of my world, starting in northern Europe; campaign started in late 2016.
Thursday, May 10, 2018
Round 14 - More Zombrats
The last two rat bodies tranform into zombrats, like before.
The one zombrat attacks Mikael, rolling a 12 and hitting AC 8. Unless I miss my guess, Mikael's dexterity is 16, giving him an AC of 8, having no armor options. That should hit. Being a zombie, it does more potential damage than a giant rat: but I roll 3 damage.
The monster in front of Embla and Rob vanishes. It simply ceases to be in the room.
The players may act.
After the players move, the positions are as follows:
And the experience:
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I wave my axe through the hex where it previously was.
My AC is 8, and 3 damage should stun me.
I move to 1013 (4ap)
I move to 1513, looking for him in the pit room.
Count yourself stunned. Puts Mikael in 1111.
Assuming I find nothing, I move to 1110 and swing at the rat.
There's nothing there, Embla or Lothar.
After your search, which I'll count as 5 seconds, or 2 AP, it costs Embla 2 AP to reach 1109.
Valda needs to attack. If Englehart doesn't return, I'll have Pandred attack the zombrat in 0912.
Valda's attack: 16, 3 damage.
That will kill the zombrat that was hit before, in 1109.
Pandred will roll a natural 1. His axe is fine, in 0912, where the zombrat is.
Working on the update.
The round above is updated.
The next post is up.
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