The shrieker has no direct attacks. However, it is big, and it flails around, so there is a chance of incidental damage. None occurs this round, however ... and the shrieker, still screaming, retreats one hex to 1210.
When giving your moves, please carefully note which hex your fellow character is moving into. Pandred, don't forget Oddsdrakken; and Lothar shouldn't forget Valda.
The players are free to act.
7 comments:
I move to 1110 (through 1111) and discharge the maul.
Attack Roll: 11, +1 from Bless, +1 from my bonus against low-Int creatures, Hits AC 6 (I think!)
Damage Roll: 6.
Hits, damage done. Creature not stunned.
I move up into 1310 and attack.
Attack roll: 3. Well. No amount of Bless will help that...
Valda moves to 1312.
Swing with Battleaxe. (Odds has the smaller, I'd completely forgotten)
d20: 20
d8: 1+3*2=8
"Finish it and HIDE!"
Oddsdrakken should please tuck out of sight in 1414, perhaps peeking around the corner.
(Comment above deleted to add my vocals and Oddsdrakken's move.)
That damage counts; the creature stops moving, but it is still clearly alive. Oddsdrakken fits into 1414.
Just now, I'd like to give just a few minutes for Embla ... but there's no room for her to get into hand to hand just now.
It has taken 14 damage; I'll suspend putting up the experience so far (at least until I do damage).
Did I give XP for the ticks?
I don't think XP was given for the ticks.
I'll go figure it out, then.
The next post is up.
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