Thursday, December 22, 2016
Gudbrand Dies ~ Round 10
At this point, the beetle atop Gudbrand, along with two other beetles, tear into Gudbrand's body, causing enough damage to kill him and bloody up the corpse.
Most of the remaining beetles turn on Aleksandra, who is isolated from the others, primarily because Engelhart chose not to fill the gap with Lothar. The living assassin is faced from the front by beetles in 0909, 1009 and 1109, with a beetle on her in 1110. The first to attack is 1109, which hits with a 17, causing 6 damage. Aleksandra reels into 0910, reducing her to 4 hp and stunning her.
The beetle in 0909 attacks next, turning and rolling a 11, which she barely sidesteps, taking no damage. The beetle in 1009 rushes into 1010 and rolls a 17, so that Aleksandra is hit again, this time for a terrible 8 damage, tossing her back into the arms of Rowan. There she must make a wisdom check, as she has been reduced to -4 hp (with her wisdom at 60%).
The fourth beetle, that was on Aleksandra's flank, scurries forward into 0910 and attacks from there, gaining a +2 to hit being that Aleksandra and Rowan are now both in a hex together. This last beetle rolls a modified 10, thankfully missing both characters.
While the assassin is getting banged around, Lothar is attacked by a single beetle, from his right front, in 0909. It rolls a 7, missing.
The beetle in 0709 attacks Engelhart, rolling a 3. This also misses.
Here is how things are at the end of the beetle's round:
Engelhart, Lothar and Rowan can all take an action. Note that Rowan can't fight out of the hex containing Aleksandra unless she falls unconscious; if she does remain conscious, she will be unable to remain prone while a beetle is still potentially chewing her legs off ~ meaning that Engelhart will have to move or Lothar will have to make a space. Technically, Rowan can move first of the three, but Rowan can choose to wait to see what happens with the other two.
Also, if Rowan pushes Aleksandra (conscious) into the hexes with Lothar and Engelhart, costing 1 AP, they won't be able to move her again without it costing 2 AP (not going to play games where she can be handed off perpetually without additional penalties. The cost of the extra AP will be due to the others taking an AP to receive her before pushing her into the next hex over.
Here is the x.p., updated:
Following the party's move, here is the position: