All the moves above were randomly generated, with the beetles balanced to go after the nearest targets ~ sorry, Aleksandra, the beetle moving over your bo stick was a total aberration. Really a low chance.
All the beetles attack except for the one in 1210: it took five AP to move from 1305, and doesn't have enough move to attack Aleksandra ~ so she gets off easy this round.
One beetle, in 0809, attacks Engelhart. He declared he was facing 1009, so it is a flanking attack. I roll an 8, missing. Yes, on a d20.
I have three attacks on Gudbrand, in 0807, 1007 and 1008. All are -1 to attack but the one in 0807 flanks Gudbrand. That one rolls a natural 20; my second d20 roll was a 9. The beetle rolls 5, doubled for 10 damage. Gudbrand is stunned and will stagger into 0908, Rowan's hex, as 1008 is full of combatants. On top of that, the beetle in 1007 rolls a 19, hitting for 4 more damage.
Gudbrand is not dead, not even unconscious; he is, however, at -1 hit points, cannot attack this round and is at 90% of his stat abilities for checks and combat effects.
I have two attacks on Lothar, from 1108 and 1209. The beetle in 1108 hits with a 15, causing 7 damage. That is enough to stun Lothar, throwing him into Aleksandra's hex.
And I have two attacks on Rowan, one from 1008 and the other from 1009. These miss with an 8 and a 9.
So, a brutal round. Here's how it looks:
Aleksandra and Rowan, you can push the stunned people in your hex out of your hex at a cost of 1 AP; you can't push Gudbrand up the slope, however. You choose the hex. You cannot attack out of the hexes you are in without pushing them out. You can, however, move and leave them where they are; it is your choice.
Engelhard, Rowan and Aleksandra are free to otherwise take action.
The experience stands here thus far:
Here's the state of things after the player's attack: