This post is for Arduin's female human fighter.
Adjusting your scores for age, you gain a point of constitution and lose a point of wisdom, being that you're 17. This gives you:
Strength: 18/26 +1 to-hit; +3 damage
Constitution: 15 +1 hp/level
As a fighter, you get d10 for hit points. Starting at maximum, you add one for your constitution, making 11 h.p. You weigh 143 lbs., which just barely gets you into a d8 for mass. I've rolled a 5. That starts you off with 16 h.p.
Your birthplace is Christiania, Norway, which is modern-day Oslo.
Your maximum encumbrance is 163 lbs. You do not suffer any movement penalty if you carry 65 lbs or less.
Natural armor class is 10. Your THAC0 is 20.
Because of your background, you start with an extra proficiency, or five in total. Let me know what you'd like ~ and because, apparently, there's a feeling that people have that I wouldn't let someone just change their mind, just assume the list you choose is "soft." But you have the price list already, so you can figure it out.
Then, have a look at the Fighter Sage Abilities. You will need to pick a field and then a study in that field. When you let me know, we'll calculate the knowledge points you have.
Further notes about your character. We've already covered your brother Lambert. But please let me know what instrument among those listed that you wish to take. This may, when I get started on bardic skills, have some influence in the future.
Regarding your hunger and dehydration, the exact phrasing is old and comes before my recent rules; let's say that your character needs 1/2 lb. less per day, per activity. For example, only needs 1 1/2 lbs. a day when resting, or 3 1/2 lbs. a day when travelling.
You're very slow with a bow, so it is better that you took a crossbow . . .
I will probably forget about your sensitivity to a bright, flashing light; it is the sort of thing that comes up rarely. Please, if you're willing, remind me. I can't make you do it. I wish I had the memory necessary to remember this small stuff.
Your increase in obtaining hirelings is a 50% improvement on your wisdom: thus, you make a wisdom check against your increased wisdom to see if you can find a good hireling, someone with a positive outlook. This is subject to a -2 penalty per degree of hireling above a common light footman, but you can make a check once per day. I'll set a maximum of one check per thousand in population that a city, town or village has (with a minimum of one roll).
These are rules I've just made up. Sound good?